Angela (アンジェラ, Anjera) is one of the six main characters of Seiken Densetsu 3.
Angela is the only princess of the ice-covered Magic Kingdom of Altena. Her mother, Valda, the Queen of Reason, uses her magic to keep the Altenish citadel in a perpetual spring. However, like her country, Valda is cold and unfeeling towards her daughter, who has become lonely and selfish as a result of her upbringing. The fact that Angela is the only person in Altena who cannot use magic does not improve her disposition. As the world's Mana starts to fade, the Queen's spell weakens, and winter begins to return to Altena. In order for her spell to continue and prevent Altena from freezing over, Valda, following the advice of her assistant wizard Koren, decides to invade other nations and claim their Mana Stones. Once done, she would make use of an ancient spell intended to unlock the power of Mana kept in the Stones, opening the way to the infinite power found in the Sword of Mana, letting her spell continue. Unfortunately, the spell for unlocking the power of the Mana Stones requires the user to sacrifice a life when it is cast; Valda decides to sacrifice her own daughter to power the spell.
When Angela learns of this, she unwittingly uses her latent magical powers to teleport out of Altena and into the Sub-Zero Snowfield. She soon succumbs to the cold and collapses, but citizens from the nearby town of Elrand find her and nurse her back to health. After receiving counsel from a wandering fortune-teller, Angela decides to travel to the Holy City Wendel and ask the Priest of Light for guidance.
Angela shares many story elements with Duran, who lives in Valsena, one of the many kingdoms Altena tries to invade. If either of them is chosen as the main hero in Seiken Densetsu 3, the main villain will be the Dragon Emperor and the final dungeon will be the Dragon Hole.
Angela is a somewhat stereotypical "mage" character, having weak physical abilities but access to a variety of powerful magic. Though Angela cannot use magic at first, she begins to learn spells with the help of the Mana Spirits that join the heroes on their quest. Changing classes allows her to use more powerful spells; Angela's Light and Dark classes primarily allow her to use more powerful Light and Dark magic, respectively. Her Light classes have a larger focus in causing large amounts of damage to multiple enemies while her dark classes focus more on focusing damage on one target.
Below is a list of Angela's classes. The first class change takes place at Level 18, while the second one takes place at Level 38, with the latter requiring specific items acquired from ??? Seeds.
(Book of Secrets)
(Book of Rune)
Rather than an interest and focus on the path of methodology, proper rites, and traditionally proven workings of magic to utilize it as it is, the Delvar has instead directed their focus on seeking the ways of achieving greater magical power itself to bend all phenomena to their whim. However, such a path veers nearest the temptation of achieving power at any cost and the will to even undergo the ways of the dark arts.
Considered the true embodiment of the dark arts of magic, the Rune Master has achieved their mastery through reinforcing their quest for ultimate magic power through controlling such might through the ways of harnessing by incantation and binding such forces upon call through evocation. Utilizing the power of knowledge, the Rune Master has vigorously studied long lost languages of mystical influence and magical power believed to tie deeply into the fabric of creation itself, and through their influence, summons terrifyingly great forces of nature upon their recital. As such, the might of Rune Masters call upon spells of such order and chaos that though their magic brings about unmatched spell power, their aftermath is dangerously unpredictable to their intended recipients.
Considered to have strayed far from the path of contemporary magehood, the Magus has reached the echelons of attaining what can be called the ultimate level of magical power. Delving deeper into study than any typical practitioner of magic, the Magus has rediscovered lost and ancient methodologies to apply that excel anything the current world sees in use; however, whether they know it or not, such methods tapped into discovered at their era were decided to be forgotten: considered with potential of great danger and abuse, these ways were then cast down as taboo, and were abandoned for the sake of such forbidden practices to never ravage the world again. Now in command of these forsaken powers, heaven and earth trembles in the face of such magic that indiscriminately destroys and decimates all who stand in the way of its caster.
Below is a list of skill attacks Angela learns across her different classes:
|L.1|| Double Attack|
|L.18|| Pink Typhoon|
| Star Attack|
|L.38|| Spiral Rod|
| Dancing Rod|
| 10 tons|
| Hot Shot|
As a spell-caster, Angela is capable of learning a plethora of spells, which are all of the offensive variety. Depending on her final class, Angela will also learn an ultimate spell unique to that class as well.
Below is a table of spells Angela learns across her different classes:
|L.1|| Air Blast|
| Dark Force|
|L.38|| Double Spell|
| Rainbow Dust|
| Stun Wind|
- Note 1: Angela is able to target one/all enemies with all spells learnt during her Magician class after obtaining the corresponding mana spirit.
- Note 2: Angela will learn how to multi-target 'light' upper-level spells (such as Earthquake and Explode) when she changes class into either a Grand Divina or an Arch Mage.
- Note 3: If Angela changes class to a Rune Master, her Dark Force spell will be upgraded to target all enemies. The Magus does not learn to multi-target Dark Force.
- Note 4: Neither the Rune Master nor Magus can multi-target the upper-level spells they learn in the four classical elements.
|Wooden Cane||22||Starting Weapon||--|
|Staff||75||Astoria, Wendel, Maia||--|
|Witch Staff||180||Dwarf Village, Valsena||--|
|Oak Cane||220||Byzel, Palo, Jad||--|
|Pewter Rod||378||Ghost Ship, Palo||--|
|Ruby Cane||738||Dark Priest Village||--|
|Crystal Rod||1100||Elrand, Sultan, Deen||--|
|Rajin's Cane||3480||Altena, Deen, Mintos||--|
|Mythril Rod||3830||Altena, Deen, Mintos||Sorceress|
|Skull Rod||4000||Altena, Deen, Mintos||Delvar|
|Branch of Yggdrasil||16400||Cats||Sorceress|
|Ganvantein||--||Weapon/Armor Seed||Grand Divina|
|Spirit Cane||--||Weapon/Armor Seed||Arch Mage|
|Rune Staff||--||Weapon/Armor Seed||Rune Master|
|Dragon Rod||--||Weapon/Armor Seed||Magus|
|Cotton Robe||16||Starting Armor||--|
|Silk Robe||50||Wendel, Maia||--|
|Witch's Robe||95||Dwarf Village, Valsena||--|
|Queen Bee Dress||184||Byzel, Palo||--|
|Bat Coat||230||Ghost Ship, Palo||--|
|Tiger Bikini||234||Dark Priest Village, Valsena||--|
|Rose Leotard||600||Elrand, Sultan, Deen, Mintos, Diorre||--|
|Zephyr Robe||2150||Altena, Deen, Mintos||--|
|Pure White Robe||7495||Pedan||Sorceress|
|Dreamdevil Coat||--||Weapon/Armor Seed||Sorceress/Delvar|
|Myein Dress||--||Weapon/Armor Seed||Grand Divina|
|Eremos Coat||--||Weapon/Armor Seed||Arch Mage|
|Rune Coat||--||Weapon/Armor Seed||Rune Master|
|Ancient Robe||--||Weapon/Armor Seed||Magus|
|White Snow Veil||2795||Cats||--|
|Moonstone Tiara||--||Weapon/Armor Seed||Sorceress/Delvar|
|Myein Crown||--||Weapon/Armor Seed||Grand Divina|
|Eremos Crown||--||Weapon/Armor Seed||Arch Mage|
|Rune Veil||--||Weapon/Armor Seed||Rune Master|
|Ancient Tiara||--||Weapon/Armor Seed||Magus|
|Protect Ring||860||Deen, Mintos||--|
|Sage Stone||--||Weapon/Armor Seed||Sorceress/Delvar|
|Blizzard Hairpin||--||Weapon/Armor Seed||Grand Divina/Arch Mage|
|Magma Hairpin||--||Weapon/Armor Seed||Rune Master/Magus|