Wiki of Mana
Advertisement
For the boss in Final fantasy Adventure and Adventures of Mana, see Kraken (Adventures of Mana).

Kraken is the boss of Subland River, in Sword of Mana.

Statistics[]

Monster Stats custom icon (SwoM) Monster Stats
Variant custom icon (SwoM) HP icon (SwoM) Power character icon (SwoM) Defense icon (SwoM) Agility icon (SwoM) Intelligence icon (SwoM) Mind icon (SwoM) Experience icon (SwoM) Lucre icon (SwoM)
Normal custom icon (SwoM) 635 70 45 48 48 48 170 195
Black icon (SwoM)


Weapons icon (SwoM)Spirits icon (SwoM) Attack Effects
Sword icon (SwoM) Staff icon (SwoM) Knucks icon (SwoM) Flail icon (SwoM) Sickle icon (SwoM) Bow icon (SwoM) Lance icon (SwoM) Axe icon (SwoM) Mace icon (SwoM)
Wisp icon (SwoM) Shade icon (SwoM) Luna icon (SwoM) Salamander icon (SwoM) Undine icon (SwoM) Dryad icon (SwoM) Jinn icon (SwoM) Gnome icon (SwoM)
×
Resistant × Vulnerable

Strategy[]

Kraken is not that bad of a boss. For his attacks, all he does is change pools to make it hard to hit him, so he will disappear and reappear in different areas, plus he whips you with his tentacles, but you will be lucky if these things even hit you. If his tentacle is red when it hits you, it'll throw you and it may cause Confusion. His only annoying attacks are that he fires an Ink Blast at you that can cause Darkness and that he can release Ankher on you, though weak, they are annoying. Attack Kraken with long-ranged weapons, as running up to the thing and trying to hit him with anything else before he runs off will be rather annoying. As for Magic, stick with Salamander and probably the Knucks if you do use it, as that is your best bet. Either way, just do not give up your assault and you will come through this a winner.

Advertisement