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Kilroy Boss Line

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Kilroy has two variants in Secret of Mana: Kilroy and Kettle Kin. In Seiken Densetsu 3 there are three variants: Machine Golem, Kilroy and Kettle Kin with only Machine Golem being a boss while the other two are now normal enemies.

KilroyEdit

Kilroy

Kilroy

StatisticsEdit

  • HP: 900
  • MP: 13
  • EXP: 686
  • GP: 650
  • Weapon Orb: Javelin
  • Weakness: None
  • Location: Scorpion Army's hidden ship

StrategyEdit

If you went back to Pandora Castle after defeating Wall Face, you can get into the storeroom there and pick up a Sword's Orb, a Spear's Orb, and some gold pieces. Forge your sword and your spear and level them until they reach level 3. The extra damage will help in this next battle. You should also be at least level 14 or higher, as well.

Kilroy is more annoying than difficult. You might want to have some medical herbs with you, just in case he moogles you. Basically, all this guy does is attempt to attack you with his hammer - once you deal enough damage to him, he'll roll around on a wheel and move faster. Keep moving to stay away from him and to avoid being moogled. Kilroy can also cast a level 1 Lunar Boost, which raises his attack power, but he rarely does, and if he does, it runs out within 15 seconds usually, so you do not have to worry too much about that. He does not have any weaknesses, though, so Popoi can cast any spell and still cause the same amount of damage to him. Purim should cast level 2 Cure Water if anyone needs HP, and Randi should attack Kilroy with level 3 sword attacks.

Kettle KinEdit

Kettle Kin

Kettle Kin

StatisticsEdit

  • HP: 1230
  • MP: 33
  • EXP: 15555
  • GP: 3360
  • Weapon Orb: Bow
  • Weakness: None
  • Location: Underground City

StrategyEdit

Your magic should all be level 6-7, and your levels should be somewhere around 48 or higher, depending on how long you fought around in the Underground City.

Nothing to worry about here, he has barely 1300 HP, which a couple of level 7 Burst spells can take off really quick. Lucid Barrier will prevent any physical damage from getting through, so you'd better stick to magic for this fight.

Machine Golem x 2Edit

StatisticsEdit

StrategyEdit

The 2 Machine Golems can be a pretty tough fight. Their normal attacks hit for moderately high damage, and their Rocket Launcher attack can do up to 100 damage to a single character...unless they are at full health there's really not much you can do about this, either revive that character or keep fighting without him/her. Try to take them out one at a time, that way you cut their collective offense in half as soon as possible, and the other golem will be easy pickin's.

Machine Golem x 3Edit

StatisticsEdit

StrategyEdit

This battle is similar to the first Machine Golem battle, only this time, there are three of them, and they hit a lot harder and have a greater variety of attacks at their disposal. Use Scales at the beginning of the fight, and just pound away with physical attacks. Refrain from using offensive magic and Level 2 Techs, especially those of the full screen variety, as the Golems will counterattack it with a full screen Level 2 Spell....three Level 2 spells in succession = death for your party....if you absolutely must use magic, then be sure to use Sahagin's Scales first, as they will be your only hope of surviving the counter attack.

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