Shade is the Mana Spirit of Darkness. He appears as a bat-like creature with a tail, a single eye, and a glowing crystal floating above him. Shade's powers include such things as waves of shadow, orbs of darkness, instant-death, and the ability to dispel any status-modifying spells.
While the Dark Elemental can lend his powers to evil purposes, his willingness to give his powers to the forces of good (the main characters), including his nefarious Evil Gate spell, does not necessarily make Shade evil; rather, he should be considered the "black sheep" of the Mana Spirits. Still, Shade tends to distance away from other spirits and likes to test the abilities of others. Unlike Wisp, he is more serious and inclined.to neutrality.
The last spirit found in the game which primary power is silhouette and a dark damge that may cause darkness. It will be obtained after Lich is defeated at the Sealed Cave which later helped unsealing the ruined passage together with Wisp.
Another Shade may be obtained/upgraded by: 3 Dudbear gold by a woman named Asaad at Ishe Inn; trading a dark geode found on Menos Outskirts to Gazu of Lohimar; rescuing one trapped in Sealed Cave from a black Dudbear (shade level must be atleast 30); praying to the Gray godess statue at Ishe Inn(shade must have atleast 2 uprade); finding one in the Wendel Cathedral on a Holy Day <Night>(must have done the upgrades stated before this); trading 10 Dark Coins to Frolan of Khala Peaks(shade must done atleast 3 upgrades); and lastly blessing it on Wendel Cathedral on Holy Day(done at the last)
Upon obtaining all shades you achieve the title Dark Shaman(ess)
- "I, Shade, will test you!"
- —Shade pre-battle quote
Shade is the fourth Mana Spirit to join the heroes. Unlike the other seven spirits, Shade is not found near his Mana Stone, as it had been lost in a war in the distant past. Instead, Shade is found trapped on the Ghost Ship, which the heroes inadvertently board while attempting to return to Byzel. Once they have defeated the boss of the ship, Gorva, Shade is freed and joins the heroes on their quest.
In the world of Fa'Diel, Shade is regarded as the Spirit of Darkness, and is responsible for casting darkness on the world.
- "Embrace the darkness!"
Like his fellow spirits, Shade can accompany the player character on their treks through Fa'Diel's myriad dungeons. His attack and support spells, respectively, are as follows:
- Dark Vortex: A vortex of darkness spirals outward from the spirit
- Invisibility: Makes an ally invisible to enemies
Shade is the only Spirit to not join upon discovery of the respective Mana Stone, since his stone has long been lost and he himself went into hiding. He joins the party near the water border to Pedda, after the battle with Elena. His personality is serious and a bit gloomy; he mourns having lost what he was meant to guard.
His spells are Dark Force (for Belgar), Evil Gate (for Valda, Yurcheal and D'Kelli) and Dark Sabre (for everyone else).
In Dawn of Mana, Shade seems to hold himself somewhat aloof from the other spirits during Gnome's story. He has a Romanian or Dracula-inspired accent. He acts in a theatrical manner, often playing up his dark theme by talking about "sinister" plans. His elemental powers can induce poison.
|Salamander · Undine · Gnome · Jinn · Dryad · Luna · Wisp · Shade|